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雅思写作大作文范文5.0 3月31日雅思写作大作文相关话题范文--videos games\' drawbacks?

更新:2025年03月29日 22:06 雅思无忧

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雅思写作大作文范文5.0 3月31日雅思写作大作文相关话题范文--videos games\

雅思写作小作文范文:leisure activities

雅思作文是雅思考试的难点,那么写好作文必须要练好作文,看范文是不错的捷径,那么有哪些好的范文呢?这想必是不少出国人士比较关心的问题,你可以往下看文章或者点击收藏,和一起来看看雅思写作小作文范文:休闲活动信息,欢迎阅读。

雅思写作小作文范文:休闲活动信息

Task:Information about the preferred leisure activities of Australian children.

思路:

1. 采用对比模式,着重进行组内部的比较,比如说Art and Carft组中的男女百分比的比较。

2. 注意重点数据的描述(Max, Min, eg. Watching TV=Max; Skateboarding=Min)。

3. 分段通过数据的对比产生,男女数据相同的一组,男大于女的一组,女大于男的一组。

参考范文:

The bar chart shows the favored leisure activities of Australian boys and girls age 5-14. 5 aspects can be divided into 3 groups.

The first group includes Watching TV or videos, which was the most popular leisure activity in all. Specifically, numbers of boys and girls both reach the same level at 100%, which means TVs and Videos are always given the top priority for amusement and universally favored by every child.

The second group consists of Skateboarding, Bike riding and Electronic or Computer games, all of which attract more boys than girls. For example, in the level of Skateboarding where the lowest percentage of both genders was found, the number of boys accounted for little less than 30%, 10% more than that of girls. Similarly, regarding Computer games, the number of boys enjoying them was over 80%, much higher than girls.

The rest one which is preferred by girls, namely Art and Craft, belongs to the third group. The data indicates that the proportion of girls reached nearly 60%, almost twice of that of boys.

In conclusion, the percentage between two genders varies a lot in different kinds of leisure activities, and interestingly, all children like watching TVs and Videos most.

雅思写作大作文范文5.0

以下是一篇雅思写作大作文的范文,得分为5.0。请注意,这只是一个范例,具体的得分取决于评分标准和口试官的评估。
题目:Nowadays,moreandmorepeopleareusingmobilephonesandcomputerstocommunicate.Somepeoplethinkthatthetraditionalskillofletterwritingwilldisappearcompletely.Towhatextentdoyouagreeordisagree?
范文:
Astechnologycontinuestoadvance,thewaywecommunicatehasdrasticallychanged.Thedominantuseofmobilephonesandcomputersforcommunicationhasledsomepeopletobelievethatthetraditionalskillofletterwritingwilleventuallydieoutcompletely.WhileIacknowledgethedeclineinletterwriting,Idisagreethatitwillcompletelydisappear.
Itisundeniablethattheconvenienceandefficiencyofelectroniccommunicationhavegreatlyovershadowedthepracticeofletterwriting.Withjustafewtapsonourphones,wecansendinstantmessages,emails,ormakevideocallstoanyoneintheworld.Thisinstantaneousformofcommunicationha*ecomethenorminourfast-pacedsociety.Consequently,thenumberofpeoplewritingphysicallettershassignificantlydecreasedandwilllikelycontinuetodecline.
However,despitethedecline,therearestillseveralreasonswhyletterwritingwillpersist.Firstly,letterwritingholdssentimentalandemotionalvalue.Thephysicalactofwritingaletteronpaperallowsindividualstoexpressthemselvesinamorepersonalandintimateway.Therecipientofahandwrittenlettercanfeelthetimeandeffortinvestedinitscreation,whichaddsaspecialtouchtothecommunicationprocess.Lettersc*soserveascherishedmementos,preservingmemoriesandemotionsthatelectronicmessagescannotreplicate.
Secondly,letterwritingoffersasenseofauthenticityandpermanencethatelectroniccommunicationlacks.Withtheprevalenceofdigitalcommunication,itha*ecomeeasytooverlookordeletemessageswithoutmuchthought.However,physicallettersrequiretangibleeffortandoftenbecomekeepsakes.Theycanbere-read,shared,andpasseddownthroughgenerations,creatingalastingconnectionbetweenindividuals.
Moreover,letterwritingencouragesthoughtfulnessandreflection.Unlikethequickresponsesinelectroniccommunication,letterwritingallowsindividualstocarefullyselecttheirwords,reflectingontherecipientandthemessagetheywanttoconvey.Thispromotesadeeperlevelofengagementandcanfostermoremeaningfulrelationships.
Inconclusion,whileitisevidentthatletterwritinghasdeclinedduetothepopularityofmobilephonesandcomputers,Ibelieveitwillnotdisappearcompletely.Thesentimentalvalue,authenticity,andthoughtfulnatureofletterwritingwillensureitsenduranceasauniqueandcherishedformofcommunication.Electroniccommunicationmaydominatethepresent,butthetraditionalskillofletterwritingwillcontinuetobevaluedandpreservedbythosewhoappreciateit*eautyandpersonaltouch.

3月31日雅思写作大作文相关话题范文--videos games\' drawbacks?

Task:
Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?
有人认为视频游戏是无害的,甚至是一个有用的教育工具。然而,其他人认为视频游戏对播放这些视频的人有不利的影响。在你看来,是否视频游戏的缺点超过了好处?
Sample answer:
Nowadays, it is an important question whether we should let our young children play computer games or the games should be banned. While some people think it is fine for their children to play, others believe it is unacceptable. As far as I am concerned, the disadvantages of video games outweigh the advantages.
First of all, the possible benefits of computer games should be mentioned. There are a wide range of games created for educational purposes, especially for the very young children. This allows kids to learn how to use modern computers as well as some new information from the educational game. Additionally, for youngsters, games can keep them from bad companies. They can simply sit home communicating with their friends and having fun instead.
However, the number of drawbacks also takes place. Modern games are expensive and usually involve further purchases while the game is being played. Another aspect is the amount of time children spend on computer games. Instead of education and learning, kids waste hours online even without breaks, thereby influencing the condition of their health. The most considerable disadvantage in video games is cruelty. Although there are age limits, parents still buy such games for their infants. As we know, there have been a few cases when children took guns and shoot innocent people on the street. The computer games have the negative effects on health and psychology as well. Young students who are addicted to games often perform poorly on academic studies.
To sum up, although there are fun and educational games, the most of modern video games are violent and cruel, and this may have dreadful consequences. Therefore, I believe there are more drawbacks than benefits.
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